mojing手柄遥杆控制 using UnityEngine; using UnityEngine.UI; using System.Collections; using MojingSample.CrossPlatformInput;   public class transforms : MonoBehaviour {     public Text[] SpeedText;//屏幕输出     public GameObject cameras;//移动camera物体 private bool IsMove=true;//移动与界面显示     void Update()     {         Centers();//遥杆控制    }     //遥杆控制     public void Centers()     {          //摇杆回到中间位置         if (CrossPlatformInputManager.GetButton("CENTER"))//中心点感应         {             IsMove = true;//遥杆未控制视觉可控             SpeedText[0].text = "遥杆归位";         }         else         {             IsMove = false;//遥杆控制视觉不可控             SpeedText[0].text = "遥杆移动";         }         if (CrossPlatformInputManager.GetButton("UP"))//感应前         {             SpeedText[1].text = "向前移";             //控制前移动             cameras.transform.Translate(Vector3.forward * 0.3f * Time.deltaTime);         }         else         {             SpeedText[1].text = "wait...";         }         if (CrossPlatformInputManager.GetButton("LEFT"))//感应左         {             SpeedText[2].text = "向左转";             //控制旋转左             cameras.transform.Rotate(Vector3.down * 5 * Time.deltaTime);         }         else         {             SpeedText[2].text = "wait...";         }         if (CrossPlatformInputManager.GetButton("RIGHT"))//感应右         {             SpeedText[3].text = "向右转";             //控制旋转右             cameras.transform.Rotate(Vector3.up * 5 * Time.deltaTime);         }         else         {             SpeedText[3].text = "wait...";         }         if (CrossPlatformInputManager.GetButton("DOWN"))//感应后         {             SpeedText[4].text = "向后移";             //控制后移动             cameras.transform.Translate(Vector3.back * 0.3f * Time.deltaTime);         }         else         {             SpeedText[4].text = "wait...";         }     } } 注:此方法主要根据mojingSDK中的CrossPlatformInputManager类进行遥杆按钮的检测,再根据需要进行简单的控制即可执行......

using UnityEngine;

using UnityEngine.UI;

using System.Collections;

using MojingSample.CrossPlatformInput;

 

public class transforms : MonoBehaviour

{

    public Text[] SpeedText;//屏幕输出

    public GameObject cameras;//移动camera物体

private bool IsMove=true;//移动与界面显示

    void Update()

    {

        Centers();//遥杆控制

   }

    //遥杆控制

    public void Centers()

    { 

        //摇杆回到中间位置

        if (CrossPlatformInputManager.GetButton("CENTER"))//中心点感应

        {

            IsMove = true;//遥杆未控制视觉可控

            SpeedText[0].text = "遥杆归位";

        }

        else

        {

            IsMove = false;//遥杆控制视觉不可控

            SpeedText[0].text = "遥杆移动";

        }

        if (CrossPlatformInputManager.GetButton("UP"))//感应前

        {

            SpeedText[1].text = "向前移";

            //控制前移动

            cameras.transform.Translate(Vector3.forward * 0.3f * Time.deltaTime);

        }

        else

        {

            SpeedText[1].text = "wait...";

        }

        if (CrossPlatformInputManager.GetButton("LEFT"))//感应左

        {

            SpeedText[2].text = "向左转";

            //控制旋转左

            cameras.transform.Rotate(Vector3.down * 5 * Time.deltaTime);

        }

        else

        {

            SpeedText[2].text = "wait...";

        }

        if (CrossPlatformInputManager.GetButton("RIGHT"))//感应右

        {

            SpeedText[3].text = "向右转";

            //控制旋转右

            cameras.transform.Rotate(Vector3.up * 5 * Time.deltaTime);

        }

        else

        {

            SpeedText[3].text = "wait...";

        }

        if (CrossPlatformInputManager.GetButton("DOWN"))//感应后

        {

            SpeedText[4].text = "向后移";

            //控制后移动

            cameras.transform.Translate(Vector3.back * 0.3f * Time.deltaTime);

        }

        else

        {

            SpeedText[4].text = "wait...";

        }

    }

}

注:此方法主要根据mojingSDK中的CrossPlatformInputManager类进行遥杆按钮的检测,再根据需要进行简单的控制即可执行......